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Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer by Stefano Gualeni

Jonne Arjoranta

Abstract


Book review of Stefano Gualeni. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer, Palgrave Macmillan,2015, 194 pp., USD 64.65, ISBN 1137521775

 


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References


Games

BioWare. 2007. Mass Effect. Xbox 360, Microsoft Windows, PlayStation 3. Redwood City, California: Electronic Arts.

Double Jungle S.a.s, and Stefano Gualeni. 2011. Gua-Le-Ni; Or, The Horrendous Parade. IOS. Double Jungle S.a.s.

Gualeni, Stefano, Dino Dini, Jimena Sánchez Sarquiz, Marcello Gómez Maureira, and Allister Brimble. 2013. Necessary Evil. Microsoft Windows, OS X, Linux.

Quantic Dream. 2010. Heavy Rain. PlayStation 3, PlayStation 4. San Mateo, San Mateo County, California, U.S.: Sony Computer Entertainment.

Technically Finished. 2009. Haerfest.

Literature

Aarseth, Espen. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.

Bogost, Ian. 2007. Persuasive Games: The Expressive Power of Videogames. Cambridge: MIT Press.

Foucault, Michel. 1988. “Technologies of the Self.” In Technologies of the Self: A Seminar with Michel Foucault, edited by Luther H Martin, Huck Gutman, and Patrick H Hutton, 16–49. Amherst: Univ. of Massachusetts Press. http://foucault.info/doc/documents/foucault-technologiesofself-en-html.

Gualeni, Stefano. 2015. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer. London: Palgrave Macmillan. https://doi.org/10.1057/9781137521781

Heidegger, Martin. 1977. The Question Concerning Technology and Other Essays. Paperback. New York: Harper & Row.

Juul, Jesper. 2005. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIT Press.

Lakoff, George, and Mark Johnson. 1980. Metaphors We Live By. Chicago, Ill.: The University of Chicago Press.

Nagel, Thomas. 1974. “What Is It Like to Be a Bat?” Philosophical Review 83 (4): 435–50. http://www.jstor.org/stable/2183914. https://doi.org/10.2307/2183914

Ong, Walter J. 1991. Orality and Literacy: The Technologizing of the Word. London: Routledge.

Plessner, Helmuth. 1928. Die Stufen des Organischen und der Mensch: Einleitung in die philosophische Anthropologie. Berlin: Walter de Gruyter.

Ricoeur, Paul. 1977. The Rule of Metaphor: Multi-disciplinary Studies of the Creation of Meaning in Language. Edited by Robert Czerny, Kathleen McLaughlin, and John Costello. Toronto: University of Toronto Press. http://www.jstor.org/stable/10.3138/9781442682269.




DOI: http://dx.doi.org/10.5617/jpg.2844

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