Flip-flopping museum objects from physical to digital – and back again. Engaging museum users through 3D scanning, 3D modelling, and 3D printing

Authors

  • Lise Skytte Jakobsen

DOI:

https://doi.org/10.5617/nm.3068

Keywords:

3D printing, 3D scanning, 3D modelling, technology, art museum, sculpture, case study, user participation

Abstract

This article focuses on how 3D technology can support visitors’ engagement with and interpretation of museum objects by offering a movement between physical and digital experiences – a so-called “flip- flopping” process. The article is based on an observation study conducted by the author at an eight day 3D workshop organized by the Danish art museum KUNSTEN Museum of Modern Art Aalborg. The museum invited schools and private visitors, children and adults, to 3D scan two sculptures from the museum collection, remix the scans digitally, 3D print the results, and finally share their remixed sculptures online.This was the first workshop of its kind at a Danish museum. The study examines how the 3D workshop, pulling visitors into the digital-physical flip-flop process of observing and remixing, supports deep and engaging acts of interpretation. 

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